Tormentis: Dungeon Builder0.8.16 - App Store
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Publisher Description
BUILD. RAID. LOOT. DEFEND.
Build a deadly dungeon, raid fortresses created by other players, and turn stolen loot into your ultimate ARPG build.
Tormentis combines fast action combat with strategic dungeon building. You are both the attacker and the dungeon master: overcome the defenses of rival players, then create your own challenge with rooms, monsters, and traps.
▶ YOUR HERO
Equip your hero with powerful weapons and armor. Your weapon determines the skills you can use, while every new item gives you another chance to improve your build. Enter player-created dungeons, defeat their defenses, and escape with valuable loot.
▶ YOUR DUNGEON
Connect rooms to create your own layout. Place monsters and traps, block easy routes, and turn every corner into a calculated ambush. Before your dungeon can defend your treasure, you must prove that you can complete it yourself.
Watch how other players attack your creation, improve weak points, and build a defense they will remember.
▶ ASYNCHRONOUS PVP
Raid other players' dungeons, steal gold, earn trophies, and climb through the leagues. Every opponent presents a new combination of rooms, enemies, traps, and tactical choices.
▶ LOOT AND TRADING
Hunt for epic and legendary equipment. Keep the items that strengthen your hero and trade the rest with other players through the auction house or direct barter.
▶ CREATE ADVENTURES
Use your creativity to build adventure dungeons for the community. Challenge friends, share ideas, and help each other improve your defenses.
FEATURES
◆ Build and customize your own dungeon
◆ Raid dungeons created by other players
◆ Fight in loot-driven action RPG combat
◆ Defend your treasure with monsters and traps
◆ Collect equipment and create powerful hero builds
◆ Trade items through the auction house or barter
◆ Earn trophies and climb the PvP leagues
◆ Create adventure dungeons for the community
Version History Controls and movement have been improved.
- Overhauled the controls and fixed an issue that could leave heroes stuck and unable to move.
- Revised the Hidden Wall to prevent heroes from being displaced and getting stuck.
- Updated Channeling skills that interact with the Springplate.
- Adjusted the costs of some traps. 0.8.16 5d ago Version 0.8.15 improves directional movement and destructible obstacles.
- Heroes are less likely to get stuck at walls and corners, while movement follows your intended direction more reliably.
- The capacity costs of several traps have been rebalanced.
- Large blocking decorations now need fewer hits to destroy, opening routes faster during combat. 0.8.15 Sep 20 Movement and dungeon visibility are improved in v0.8.14.
- Enjoy smoother directional changes, better wall and corner sliding, and fewer movement stops.
- Dodge rolls stay on walkable ground and handle obstacles more reliably.
- Monsters react more reliably at melee range, even outside their field of view.
- Monster health bars face the camera; the area hidden behind walls is easier to see.
- Fixed wall gaps in some dungeon rooms. 0.8.14 Sep 9 Dungeon feedback is here, with smoother editor controls and movement fixes.
- Tell us whether you would play a castle again after a successful attack.
- Choose Yes, Maybe or No, then add up to two positive and two critical tags.
- Fixed camera controls in the castle editor.
- Fixed fire mortar movement and movement near chests. 0.8.13 Aug 31 Gameplay fixes, smoother movement, UI improvements and updated localization data.
- Added new level 50 requirements for new monsters.
- Dodges now follow the player's movement direction.
- Fixed League and Adventure panel layouts and close buttons.
- Fixed weapon swapping, inventory handling and chat Markdown rendering.
- Fixed the Sawblade sound issue and corrected the Glass Cannon calculation.
- Updated localization data for all supported languages. 0.8.12 Aug 17 MONSTER REWORK, NEW TRAPS & DESTRUCTIBLE DECORATIONS
Castle battles are now much more dynamic:
• Monster families now fight together: cold and undead units control movement, fire monsters ignite prepared zones, lightning monsters build and discharge Charge, and beasts gain strength through coordinated attacks.
• Added three new monsters: Skeleton Scout, Horned Demon, and Storm Jackal.
• Added three new traps: Springplate launches heroes in a chosen direction, Recall Gem keeps defenders from being lured too far away, and Hidden Wall rises after heroes cross its trigger area to block movement and line of sight.
• All 105 blocking decorations can now be destroyed. Breaking furniture, statues, barrels, and other objects can open new paths during combat.
• Reworked Fire Mortar, Snowball Mortar, trap colliders, and line-of-sight behavior.
• Improved monster detection ranges, positioning, movement, targeting, animation timing, and balance.
• Added clearer localized descriptions for monster and trap attacks, abilities, and passive effects. 0.8.11 Aug 11 - castle editor show/hide walls for easier placement
- real equipment comparison with improved indicators
- inventory status in level summary screen added
- castle editor unit improvements repetitive plus/minus buttons fixed
- adventure status in editor fixed 0.8.10 Jun 4 - hero can now be rotated in the inventory and appearance menus
- fixed movement near monsters
- fixed the laser damage of Laser Heart
- fixed the hero’s movement animation
- fixed castles without rooms in the league
- fixed outdated castles in the league
- fixed display errors in the adventure editor 0.8.9 Jun 1 - improved movement in the dungeon and fixed blocked passages
- fixed trap menu in the adventure editor 0.8.8 May 29 - editor menus visually reworked
- some areas in the auction house visually reworked
- fixed trap menu in the editor
- fixed castle level calculation after changing the theme
- fixed issues when loading castles 0.8.7 May 29 - movement and controls reworked
- dodge skill reworked
- daily tasks for starter levels to get to know the game
- various bug fixes 0.8.6 May 27 - defense cost adjustments
- loot amount adjustments
- loot level adjustments
- rebranding
- fixed reforge panels 0.8.5 May 26 - four new events that grant different bonuses on weekends
- reworked Fog of War
- Laser Heart Boss completely reworked and crashes fixed 0.8.4 May 19 - General menu controls reworked
- Improved controls in the editor
- Models from legendary items can now be extracted
- New options to use extracted models for your appearance 0.8.3 May 4 - balancing of weapon types
- balancing of attributes and bonuses
- balancing of skills
- balancing of monster stats and defense points 0.8.2 Apr 26 - additional rewards for player castle attacks
- rewards for successful castle defending
- revised league and exploration opponent assignment
- increased effectiveness for increased loot quality 0.8.1 Mar 2 New multi-league system
Bestiary to upgrade monsters and customize their behavior
New player-vs-player mode: Explore
Reworked loot system 0.8.0 Feb 16 - item stats perfect (white) and nearly perfect (grey) roll indicators
- intermediate solution to occasionally add league token as league fights rewards
- ad-hoc room locks in adventure editor
- improved auction house completed UI
- fixed adventure top list
- fixed opening screen in replays 0.7.2 10/17/2025 - item stats perfect (white) and nearly perfect (grey) roll indicators
- intermediate solution to occasionally add league token as league fights rewards
- ad-hoc room locks in adventure editor
- improved auction house completed UI
- fixed adventure top list
- fixed opening screen in replays 0.7.1 09/28/2025 - loot is visible by labels
- revised adventure publishing
- new league token shop
- improvements user interface
- revised level countdown
- 2 new units
- new room cosmetics: hunting lodge
- skill balancing 0.7.0 09/19/2025 - improved dungeon lighting
- revised item details
- retreating units only heal at spawn point
- retreating units react on damage
- auction house: added cancel all
- auction house: added send all to inventory
- editor: fixed decoration price display 0.6.6 08/04/2025 - improved dungeon lighting
- revised item details
- retreating units only heal at spawn point
- retreating units react on damage
- auction house: added cancel all
- auction house: added send all to inventory
- editor: fixed decoration price display 0.6.5 08/02/2025 - Dungeon lighting reworked
- Brightness setting added
- Fixed stun issue with Laser Heart 0.6.4 07/29/2025 - New: cosmetic room styles
- New: cross-platform chat system
- Batch crafting for materials
- Overhaul of regeneration and healing potions
- Rework of room defense
- Extensive balancing of skills
- Trap balancing adjustments 0.6.3 07/21/2025 - New: cosmetic room styles
- New: cross-platform chat system
- Batch crafting for materials
- Overhaul of regeneration and healing potions
- Rework of room defense
- Extensive balancing of skills
- Trap balancing adjustments 0.6.2 07/18/2025
About Tormentis: Dungeon Builder
The company that develops Tormentis: Dungeon Builder is Oliver Bohnes. The latest version released by its developer is 0.8.16.
To install Tormentis: Dungeon Builder on your iOS device, just click the green Continue To App button above to start the installation process. The app is listed on our website since 2026-10-13 and was downloaded 0 times. We have already checked if the download link is safe, however for your own protection we recommend that you scan the downloaded app with your antivirus. Your antivirus may detect the Tormentis: Dungeon Builder as malware if the download link is broken.
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- Click on the Continue To App button on our website. This will redirect you to the App Store.
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- Once installation is finished you can tap on the OPEN button to start it. Its icon will also be added to your device home screen.
Program Details
System requirements
Download information
Pricing
Version History
version 0.8.16
posted on 2026-10-13
Version History Controls and movement have been improved.
- Overhauled the controls and fixed an issue that could leave heroes stuck and unable to move.
- Revised the Hidden Wall to prevent heroes from being displaced and getting stuck.
- Updated Channeling skills that interact with the Springplate.
- Adjusted the costs of some traps. 0.8.16 5d ago Version 0.8.15 improves directional movement and destructible obstacles.
- Heroes are less likely to get stuck at walls and corners, while movement follows your intended direction more reliably.
- The capacity costs of several traps have been rebalanced.
- Large blocking decorations now need fewer hits to destroy, opening routes faster during combat. 0.8.15 Sep 20 Movement and dungeon visibility are improved in v0.8.14.
- Enjoy smoother directional changes, better wall and corner sliding, and fewer movement stops.
- Dodge rolls stay on walkable ground and handle obstacles more reliably.
- Monsters react more reliably at melee range, even outside their field of view.
- Monster health bars face the camera; the area hidden behind walls is easier to see.
- Fixed wall gaps in some dungeon rooms. 0.8.14 Sep 9 Dungeon feedback is here, with smoother editor controls and movement fixes.
- Tell us whether you would play a castle again after a successful attack.
- Choose Yes, Maybe or No, then add up to two positive and two critical tags.
- Fixed camera controls in the castle editor.
- Fixed fire mortar movement and movement near chests. 0.8.13 Aug 31 Gameplay fixes, smoother movement, UI improvements and updated localization data.
- Added new level 50 requirements for new monsters.
- Dodges now follow the player's movement direction.
- Fixed League and Adventure panel layouts and close buttons.
- Fixed weapon swapping, inventory handling and chat Markdown rendering.
- Fixed the Sawblade sound issue and corrected the Glass Cannon calculation.
- Updated localization data for all supported languages. 0.8.12 Aug 17 MONSTER REWORK, NEW TRAPS & DESTRUCTIBLE DECORATIONS
Castle battles are now much more dynamic:
• Monster families now fight together: cold and undead units control movement, fire monsters ignite prepared zones, lightning monsters build and discharge Charge, and beasts gain strength through coordinated attacks.
• Added three new monsters: Skeleton Scout, Horned Demon, and Storm Jackal.
• Added three new traps: Springplate launches heroes in a chosen direction, Recall Gem keeps defenders from being lured too far away, and Hidden Wall rises after heroes cross its trigger area to block movement and line of sight.
• All 105 blocking decorations can now be destroyed. Breaking furniture, statues, barrels, and other objects can open new paths during combat.
• Reworked Fire Mortar, Snowball Mortar, trap colliders, and line-of-sight behavior.
• Improved monster detection ranges, positioning, movement, targeting, animation timing, and balance.
• Added clearer localized descriptions for monster and trap attacks, abilities, and passive effects. 0.8.11 Aug 11 - castle editor show/hide walls for easier placement
- real equipment comparison with improved indicators
- inventory status in level summary screen added
- castle editor unit improvements repetitive plus/minus buttons fixed
- adventure status in editor fixed 0.8.10 Jun 4 - hero can now be rotated in the inventory and appearance menus
- fixed movement near monsters
- fixed the laser damage of Laser Heart
- fixed the hero’s movement animation
- fixed castles without rooms in the league
- fixed outdated castles in the league
- fixed display errors in the adventure editor 0.8.9 Jun 1 - improved movement in the dungeon and fixed blocked passages
- fixed trap menu in the adventure editor 0.8.8 May 29 - editor menus visually reworked
- some areas in the auction house visually reworked
- fixed trap menu in the editor
- fixed castle level calculation after changing the theme
- fixed issues when loading castles 0.8.7 May 29 - movement and controls reworked
- dodge skill reworked
- daily tasks for starter levels to get to know the game
- various bug fixes 0.8.6 May 27 - defense cost adjustments
- loot amount adjustments
- loot level adjustments
- rebranding
- fixed reforge panels 0.8.5 May 26 - four new events that grant different bonuses on weekends
- reworked Fog of War
- Laser Heart Boss completely reworked and crashes fixed 0.8.4 May 19 - General menu controls reworked
- Improved controls in the editor
- Models from legendary items can now be extracted
- New options to use extracted models for your appearance 0.8.3 May 4 - balancing of weapon types
- balancing of attributes and bonuses
- balancing of skills
- balancing of monster stats and defense points 0.8.2 Apr 26 - additional rewards for player castle attacks
- rewards for successful castle defending
- revised league and exploration opponent assignment
- increased effectiveness for increased loot quality 0.8.1 Mar 2 New multi-league system
Bestiary to upgrade monsters and customize their behavior
New player-vs-player mode: Explore
Reworked loot system 0.8.0 Feb 16 - item stats perfect (white) and nearly perfect (grey) roll indicators
- intermediate solution to occasionally add league token as league fights rewards
- ad-hoc room locks in adventure editor
- improved auction house completed UI
- fixed adventure top list
- fixed opening screen in replays 0.7.2 10/17/2025 - item stats perfect (white) and nearly perfect (grey) roll indicators
- intermediate solution to occasionally add league token as league fights rewards
- ad-hoc room locks in adventure editor
- improved auction house completed UI
- fixed adventure top list
- fixed opening screen in replays 0.7.1 09/28/2025 - loot is visible by labels
- revised adventure publishing
- new league token shop
- improvements user interface
- revised level countdown
- 2 new units
- new room cosmetics: hunting lodge
- skill balancing 0.7.0 09/19/2025 - improved dungeon lighting
- revised item details
- retreating units only heal at spawn point
- retreating units react on damage
- auction house: added cancel all
- auction house: added send all to inventory
- editor: fixed decoration price display 0.6.6 08/04/2025 - improved dungeon lighting
- revised item details
- retreating units only heal at spawn point
- retreating units react on damage
- auction house: added cancel all
- auction house: added send all to inventory
- editor: fixed decoration price display 0.6.5 08/02/2025 - Dungeon lighting reworked
- Brightness setting added
- Fixed stun issue with Laser Heart 0.6.4 07/29/2025 - New: cosmetic room styles
- New: cross-platform chat system
- Batch crafting for materials
- Overhaul of regeneration and healing potions
- Rework of room defense
- Extensive balancing of skills
- Trap balancing adjustments 0.6.3 07/21/2025 - New: cosmetic room styles
- New: cross-platform chat system
- Batch crafting for materials
- Overhaul of regeneration and healing potions
- Rework of room defense
- Extensive balancing of skills
- Trap balancing adjustments 0.6.2 07/18/2025
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